Day 1 issues sorted - I got some nice serious coding done today. Most of it is still framework. I primarily focussed on the framework around maps, and a basic implementation of the main menu (as the Roguelike Radio on 7DRL's suggested that a good interface, and not quitting when you die is helpful). I have also got the first drawing things done.
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Screenshot of current progress |
As you can see from the screenshot above, I am making a graphical roguelike. I've got a collaborator and partner in Wade Dyer of Design Ministries and designer of Fragged Empire (which is a pen and paper RPG you should totally check out). At this time, Wade is assisting in design, creating a theme and (most importantly to me at least) - creating graphics.
I kind of think this is doable. I have hope!
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