Lachlan's misadventures in games programming

Monday, 8 December 2014

Atlas Warriors Major Update - Alpha 9 Released

12/08/2014 05:47:00 pm Posted by Lachlan No comments
Today's update of Atlas Warriors is a big one.

I can confirm that I was able to play through from start to finish without incident.

You can download it from


  • Rewrote part of victory screen
  • Dungeon restocking now occurs within the normal span of playing a level
  • Spending longer on a level will result in higher monsters being restocked
  • Animation speed significantly increased, and made simulataneous. It will make levels with lots of orcs and healers a lot less frustrating
  • Added 'pummel' attack for unarmed. After a successful unarmed strike, you get a free attack with a slightly higher chance of hitting.
  • Disabled background by default
  • You now receive XP for the xombies that die when you kill the Necromancer
  • The message log only shows what's happened since your last turn. It also always shows 'Kill or be killed' in the top row if you're in Kill or Be Killed.
  • Difficulty adjustments including:
    • Warlord level decreased
    • Drake's MP increased
    • Goliath levelling speed increased and HP increase per level decreased

Bug Fixes

  • Fixed crash when opening message dialog with 'm' key
  • When punched by goliaths, your visibility updates
  • Fixed issue with no random monsters appearing on final level
  • Fixed issue with drakes causing crashes when attacked
  • Fixed issue with necromancer draining self
  • Various monster bug fixes
  • Fixed issue with animation not displaying when winning
  • Fixed issue with winning, and then the warlord being healed again
  • Dungeon restocking now works as intended
  • Fixed issue with two handed items in inventory screen
  • Animations no longer appear where you can't see them
  • Messages no longer appear if you can't see their cause
  • Skewering is no longer broken
  • Warlord no longer is unbeatable due to rapidly increasing weapon skills


Post a comment