Lachlan's misadventures in games programming

Monday, 8 December 2014

Atlas Warriors Major Update - Alpha 9 Released

12/08/2014 05:47:00 pm Posted by Lachlan No comments
Today's update of Atlas Warriors is a big one.

I can confirm that I was able to play through from start to finish without incident.

You can download it from https://github.com/lkingsford/AtlasWarriors/releases/tag/alpha-009

Enhancements

  • Rewrote part of victory screen
  • Dungeon restocking now occurs within the normal span of playing a level
  • Spending longer on a level will result in higher monsters being restocked
  • Animation speed significantly increased, and made simulataneous. It will make levels with lots of orcs and healers a lot less frustrating
  • Added 'pummel' attack for unarmed. After a successful unarmed strike, you get a free attack with a slightly higher chance of hitting.
  • Disabled background by default
  • You now receive XP for the xombies that die when you kill the Necromancer
  • The message log only shows what's happened since your last turn. It also always shows 'Kill or be killed' in the top row if you're in Kill or Be Killed.
  • Difficulty adjustments including:
    • Warlord level decreased
    • Drake's MP increased
    • Goliath levelling speed increased and HP increase per level decreased

Bug Fixes

  • Fixed crash when opening message dialog with 'm' key
  • When punched by goliaths, your visibility updates
  • Fixed issue with no random monsters appearing on final level
  • Fixed issue with drakes causing crashes when attacked
  • Fixed issue with necromancer draining self
  • Various monster bug fixes
  • Fixed issue with animation not displaying when winning
  • Fixed issue with winning, and then the warlord being healed again
  • Dungeon restocking now works as intended
  • Fixed issue with two handed items in inventory screen
  • Animations no longer appear where you can't see them
  • Messages no longer appear if you can't see their cause
  • Skewering is no longer broken
  • Warlord no longer is unbeatable due to rapidly increasing weapon skills

Sunday, 7 December 2014

Atlas Warriors Alpha 8 Released

12/07/2014 02:54:00 pm Posted by Lachlan No comments
Edit: New version has been released - go to https://github.com/lkingsford/AtlasWarriors/releases/tag/alpha-009 for information




Alpha 8 of Atlas Warriors has been released

Since Alpha 3, there have been a whole bunch of new bug fixes. There is also another new tutorial message (for when you are in flames). There is also a new AI for Healers that will prevent crashes later on in the game.

I highly recommend that you update to this version.

You can download the newest version at https://github.com/lkingsford/AtlasWarriors/releases/tag/alpha-008.

You can log issues at https://github.com/lkingsford/AtlasWarriors/issues. The new version will create an 'error.log' file when it crashes. It would be helpful if you could give that file to me when reporting a crash.

Saturday, 6 December 2014

Atlas Warriors Alpha 3 Released

12/06/2014 10:48:00 am Posted by Lachlan No comments
Edit:
There's been a really major update since this information. You can get the latest alpha at http://www.nerdygentleman.com/2014/12/atlas-warriors-major-update-alpha-9.html

I've released the third alpha of Atlas Warriors on Github. You can get it on https://github.com/lkingsford/AtlasWarriors/releases/tag/alpha-003 for Windows. 
The source is available, so other OS's may be able to run it. It is tested with Python 3.3. It does rely on having Pygame installed.
Again, please provide any feedback you have.
Tell me what you like about my game, and tell me what is horribly wrong. There is an issue tracker for bugs and the like on https://github.com/lkingsford/AtlasWarriors/issues. Could you please report any minor or (far more importantly) major bugs that pop up?
There have been significant enhancements to usability and to better teaching you how the game works. 

  • Enhancements
    • Keyboard control of inventory
    • Tutorial messages for
      • First run
      • Death
      • Kill or be killed
      • All weapons
      • Attacked
      • Duel wielding
      • Levelling
      • Levelling weapon skill
    • Option for disabling autopickup
    • Option for disabling background.
    • Added polearm skewering and lunging
  • Bug Fixes
    • Closing issue #10
    • Healer AI bug
    • Drake bug
    • Zombie defence
    • Prevented crash on winning screen