This is only an idea, which may or may not end up being implemented like this. But it honestly is an idea I like.
I'm learning C++, and learning to make games, and attempting to reach a stage I can sell some. Currently working on the puzzle platformer Jack is a Fool, where you control the world instead of the character.
Monday, 12 December 2011
Ideas for art style
I've been trying to work out what Jack should look like. Here is one idea:
A blueprint has the joint benefits of being simple to draw, and somewhat unique. I still don't know what the best way to implement switches etc would be. I could always do it as a blue print now, and make it more 16-bit pixelly later.
This is only an idea, which may or may not end up being implemented like this. But it honestly is an idea I like.
This is only an idea, which may or may not end up being implemented like this. But it honestly is an idea I like.
Thursday, 8 December 2011
Mighty Ascension of Jack Finished Design?
I think I've finished the design of the Mighty Ascension of Jack (the final level), though won't know for sure until it is made and playable. Furthermore, this is the last level that I will be designing for now unless any bolts of inspiration hit me, and my efforts now will be focussed on making these levels playable - including sound, graphics and most of all, programming. My design efforts will be largely limited to tweaking the design to better work with the code
The Mighty Ascension finishes now with a squish area with stop signs for timing, a small but elegant teleporter puzzle, a small life and a final subtle teleport. I don't know whether this will be fun or not, but I hope so. The whole bloomin thing, the level that is in scale, about 5 levels worth of level is reprinted below.
Labels:
Level design,
The Mighty Ascension of Jack
Monday, 5 December 2011
The Mighty Ascension of Jack
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| Current status of the Mighty Ascension of Jack (Final Level) |
I struggle with puzzle design... Maybe one or two parts to be added - but I do actually like the top bit.
Lets see what happens
Labels:
Level design,
The Mighty Ascension of Jack
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