Lachlan's misadventures in games programming

Monday, 12 December 2011

Ideas for art style

12/12/2011 11:54:00 pm Posted by Lachlan , No comments
I've been trying to work out what Jack should look like. Here is one idea:

A blueprint has the joint benefits of being simple to draw, and somewhat unique. I still don't know what the best way to implement switches etc would be. I could always do it as a blue print now, and make it more 16-bit pixelly later.

This is only an idea, which may or may not end up being implemented like this. But it honestly is an idea I like.

Thursday, 8 December 2011

Mighty Ascension of Jack Finished Design?

12/08/2011 12:39:00 am Posted by Lachlan , No comments
I think I've finished the design of the Mighty Ascension of Jack (the final level), though won't know for sure until it is made and playable. Furthermore, this is the last level that I will be designing for now unless any bolts of inspiration hit me, and my efforts now will be focussed on making these levels playable - including sound, graphics and most of all, programming. My design efforts will be largely limited to tweaking the design to better work with the code

The Mighty Ascension finishes now with a squish area with stop signs for timing, a small but elegant teleporter puzzle, a small life and a final subtle teleport. I don't know whether this will be fun or not, but I hope so. The whole bloomin thing, the level that is in scale, about 5 levels worth of level is reprinted below.

Monday, 5 December 2011

The Mighty Ascension of Jack

12/05/2011 11:03:00 pm Posted by Lachlan , No comments
Current status of the Mighty Ascension of Jack (Final Level)
I'm still working on the final level. You can see my latest work sitting on the top above the top red line.

I struggle with puzzle design... Maybe one or two parts to be added - but I do actually like the top bit.

Lets see what happens