I can now save and load levels! So:
FatController bind_wing_keys K_LEFT "Actor inst 100" K_RIGHT "Actor inst 101" "Actor inst 102"
FatController bind_key_down K_SPACE "Actor inst 103" FatController bind_key_up K_SPACE "Actor inst 104" FatController bind_key_down K_ESCAPE "Game quit_signal" FatController bind_key_down K_BACKQUOTE "Game toggle_console" FatController bind_key_down K_e "Game toggle_editor" run "level" "levels" Game gravity_ddy = 400; Game gravity_max_dy = 500; Game gravity_ddx = 0; Game gravity_max_dx = 0;
and

Game new_feature "f_1" x1 = -20 x2 = 600 y1 = 500 y2 = 550 z = 0 collision_function = 1 visible = 1 . Game new_feature "f_2" "f_1" x1 = 150 x2 = 200 y1 = 450 y2 = 500 z = 0 collision_function = 1 visible = 1 . Game new_feature "f_3" "f_1" x1 = 700 x2 = 1500 y1 = 500 y2 = 550 z = 0 collision_function = 1 visible = 1 . Game new_feature "f_4" "f_1" x1 = 900 x2 = 950 y1 = 400 y2 = 500 z = 0 collision_function = 1 visible = 1 . Game new_feature "f_5" "f_1" x1 = 500 x2 = 800 y1 = 350 y2 = 400 z = 0 collision_function = 1 visible = 1 .
lead to an end result of:
Note - as well, this script is the actual save file, and was saved from within the game! Boo yeah!
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