Lachlan's misadventures in games programming

Friday, 30 September 2011

War of the Apocalypse Samurai - A Potential Plot?

9/30/2011 02:52:00 pm Posted by Lachlan , No comments

I've had a general idea of what I'd like War of the Apocalypse Samurai to be for quite some time - a prince of persia-ery sword fighting platform game owing heavy inspiration to Samurai and Revisionist Western Films (ie. Kill Bill Volume 1 and Volume 2 Respectively). I've never had a story that would tie it together.

I think I do now. I've been playing with the idea of using the platform engine to make a James Bond-ish game.  During this week I concluded that it would be a good idea for such a game to be set in a fictional version of the 1960s - middle of the Cold War. One thing has lead to another, and now I have an idea for the Samurai Game I want which is at once plausible (given the ridiculous world) and very pulpy.

In 196-, the soviets were losing the cold war. Fearing the possibility of losing a nuclear war, and unable to afford to continue to build a brand new nuclear arsenal, the soviets train and hire the 4 greatest warriors living for $250000 (~$1.8m in today's currency) each, organises and trains them as the Apocalypse Samurai and places them around the world to be able to identify and kill any person on the planet within 5 hours. A credible threat to be able to retaliate to any nuclear attack without having to just bomb a civilian population.

Unfortunately, they overestimated the inhumanity of their anonymous elite force and directed War to kill her father. She defected to the US and was further trained and offered complete immunity to remove the Apocalypse Samurai from the world, and the Dragon who controls them. The game would consist of finding and killing each of the Samurai and finally the Dragon and the Beast across the whole world.

I like this idea. I want to see how well this could work...


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