Lachlan's misadventures in games programming

Thursday, 26 May 2011

Martians Update

5/26/2011 12:19:00 am Posted by Lachlan , No comments
I'm not a fan of OpenGL. At least not for what I need it for. And I'm finding it rather discouraging to have very little clue what the example code I'm using does. And I don't seem to be getting anywhere. I'd rather program gameplay then wrestle OpenGL into submission.

So, I'm giving up delaying the ambitious initial design to make 'The (lite) Night The Martians Came'. My less ambitious, less lofty goals to achieve in the short term:
- Basic space invaders gameplay (with only one weapon, but with a slightly different layout of Martians - as you can see in the mockup)
- Locked 640x480 resolution screen (with a toggle for full screen)
- Maybe include bunkers, maybe not
- SDL for Graphics 'cause I've used it before

Mockup only

I've made a mockup for the purposes of working out my sprite scalings that I thought I might as well share.

My goal to make it the slightly-less light version would be to use OpenGL Frame Buffers so I could still make a fixed resolution SDL game, and then scale it to the monitors native resolution, and make it handle different aspect ratio screens.

Finally, my goal to make it the full fat version would be to ascend to my lofty goals prescribed earlier.


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