- Basic space invaders gameplay (with only one weapon, but with a slightly different layout of Martians - as you can see in the mockup)
- Locked 640x480 resolution screen (with a toggle for full screen)
- Maybe include bunkers, maybe not
- SDL for Graphics 'cause I've used it before
I've made a mockup for the purposes of working out my sprite scalings that I thought I might as well share.
My goal to make it the slightly-less light version would be to use OpenGL Frame Buffers so I could still make a fixed resolution SDL game, and then scale it to the monitors native resolution, and make it handle different aspect ratio screens.
Finally, my goal to make it the full fat version would be to ascend to my lofty goals prescribed earlier.