Lachlan's misadventures in games programming

Saturday, 12 March 2011

War of the Apocalypse Samurai

3/12/2011 06:07:00 pm Posted by Lachlan No comments
I haven't done this before, and I don't know how, when it eventually finishes, how it will.

I am attempting to produce a game called 'War of the Apocalypse Samurai', The game will be a 'roaring rampage of revenge', as you fight your way though the other 3 Samurai of the apocalypse (Death, Conquest and Famine), penultimately The Dragon and finally complete your revenge by killing The Beast.

Style inspiration is being taken from Samurai Movies, Kill Bill and Spaghetti Westerns. I envision game play being somewhat along the line of a 2D platform version of the free-flow fighting system from 'Batman Arkham Asylum' focussing on timing more then button mashing. Art style is being currently aimed at using NES/SNES style sprites, but using true colour where I can make it look cool.

So far, my work has been to produce a parallax test, and an event manager library as well as some limited assets. We're still a long way off. My next goal is to produce a test allowing me to see if I can make duelling work in a semi-fun way.

As a warning, I have issues finishing things, and I am a sub-adequate programmer. So I'm hoping by actually blogging, and drumming up interest, it may be sufficient to help me finish.


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